Category: Mobile

Using await to build cool UI tutorials

In the last post we discussed how we can build custom awaiters and showed simple example how to await for click on the Button instance. Maybe it was not obvious how we can expand that idea and create some useful application, so i decided to expand the whole concept in this post. We are going to build some more complex awaiters (for example TextBox awaiter that awaits for certain text to by typed into it) and use it together with the old Button click-awaiter to build the tutorial on how to use some imaginary app inside of the app itself.…

Video of my game Marbles for Windows 8

Hi all, here is 1 minute video of my game Marbles for Windows 8. Its recorded on my desktop machine and played using a mouse, but it works also with touch based devices, and you can even play with multiple hands at the same time, which opens some interesting multiplayer possibilities… Let me know if you have some ideas how to improve the gameplay, what power-ups i could add etc…

Marbles game for Windows 8

Finally my first Windows 8 game called Marbles is finished and available in the Windows Store! That partially explains why i did not wrote any posts on this blog for almost a year 🙂 It’s been emotional! Seriously, it has been quite a journey. First i was learning XNA, then Monogame, and then game development in general. I always wanted to write a game (aren’t we all?) so finally i decided to really do it! At first i started very enthusiastically and tried building a 2d platformer game, and after solving most of technical problems like character and level rendering…

Another way to close Windows Phone application from code

Correction In my previous post on how to terminate the Windows Phone application i proposed a solution that is not really in accordance with Windows Phone Marketplace Technical Cerification Requirements (see requirement 5.1.2): ” An application that closes unexpectedly fails certification. ” Even though I’m pretty sure that this requirement is not enforced since my apps use this approach and they were never rejected i decided to present another way. Some good people suggested in comments of my previous post that you can terminate current application  simply by calling the XNA Game class Exit method like this: The downside of this is…