Solving Resolution Independent Rendering And 2D Camera Using Monogame
As i promised in my previous post where i announced my Windows 8 game Marbles, i will try to tackle some of the common problems that beginner game developers encounter. In this post i will jump ahead a little and talk about Resolution Independent Rendering using Monogame. What the heck is Resolution Independent Rendering? Well its fancy name for finding ways to not care about resolution during your game development. Idea is that you render always using fixed (internal) virtual resolution you choose and then simply stretch or shrink all that for the real resolution of the current device you…